Creator: ThunderSon || First Published: 07/14/2021 || Players: 3 || Size: 20x20
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| Comments: |
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sprasle (07/15/2021 08:12pm | Edited: 07/15/2021 08:21pm):
Concept-wise it looked somewhat interesting. However after trying it once, the problems are blatantly obvious from the very first turn. Player 1 (top) has a way easier time capturing properties on their main island and so does player 2 (right) compred to player 3 (left). The fact the advantaged ones play first without any compensation for the others makes this even worse. Player 1 even gets to start capping the port on day 2. From the port, player 3 is the only one who can't reach their closest side- island (with the airport) in one movement with the lander. No shoals on the main island makes it basically impossible to do anything if you can't get your airport, as others will just protect their port. I would go as far as to say that it's unfair even if player 2 and 3 allied against player 1, but in most cases it'd end up becoming an indirects extravaganza with each player stalling on their own island because approaching offensively is pretty much impossible. |
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ThunderSon (07/17/2021 11:57pm):
Thank you for the feedback @sprasle. Obviously I made some fairly big errors on the first go around with this map. This is still my first week playing this game, and until you mentioned it, I literally did not know what shoals did. I've done my best to address the issues you pointed out, but I'm still doing my best to learn. As such, I would be very surprised if I haven't fully addressed spacing issues (I'm still learning exactly how movement works), as well as any number of other things. Again, thanks for the feedback, I'll continue doing my best to address it. |
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