Creator: Biohazard Omega || First Published: 07/16/2021 || Players: 2 || Size: 20x20
| Categories: C-Rank, Base Light, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Biohazard Omega (07/16/2021 10:26am | Edited: 07/19/2021 09:30pm):
Alright. First shot at making a map on AWBW. Initially, I wanted the map to have ocean sections where the Labs are to promote naval play around the center, but I felt the income would have been too high should ghosted ports be used to create bridges to the center, and would lead to turtle matches where both sides would build battleships to deny a large portion of the map. Mountains near the bases closest to the HQ are to prevent rushing vehicles to the center, but depending on how the map plays out I might opt to remove them. There should be plenty of strategies players can try here to gain an advantage. Any feedback is welcome and appreciated as long as it is constructive. Recommended CO Bans: Tier 0, Sasha Recommended Unit Bans: Stealth, Black Bomb Recommended Lab Units: Black Boat, Bomber, Neotank, Piperunner |
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walkerboh01 (07/17/2021 01:50am | Edited: 07/17/2021 01:51am):
This is a really nice first map! One thing to consider is that if you intend the map to see naval play, the funding will need to be much higher or the map will need to be set up for "High Funds" (i.e., funds per property set to 2000+). Based on the relatively narrow ocean space, I think it's fine for the map to not overly encourage naval play. One thing to consider on the main land mass is that the central bases (@ 04,12for OS and @ 07,15 for BM) are actually able to get units to both fronts quicker than the other base pair. This makes that base "stronger" and gives an advantage to the player who can build from it first. I recommend adding a mountain 1 tile east of the OS HQ (and 1 tile west of the BM HQ) to cut off access to one front from that base. This should even the bases out a bit without changing the map significantly. If you want more feedback or tips, highly recommend stopping by the #design_maps channel on the Discord. =) |
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Biohazard Omega (07/17/2021 03:25am):
I didn't even think about doing that. Great suggestion! Updated. I'll definitely consider running any future maps I make through the design maps channel. |
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