Creator: Mercen4ry || First Published: 02/17/2006 || Players: 2 || Size: 24x24
| Categories: None | ||
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| Comments: |
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Mercen4ry (02/17/2006 03:47pm):
;) If there are any placement issues, let me know. |
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golden_cow2 (02/17/2006 05:29pm | Edited: 02/17/2006 05:29pm):
That looks like a fat Octorok IMO... |
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Mercen4ry (02/17/2006 05:54pm | Edited: 02/17/2006 06:00pm):
Heh! For what it's worth, I used the same pixel-placement from a Zelda 1 emulator snapshot. I can see why you get that impression though, since the neutrals are wedged into the crevasses left by the original model. Made a slight tweak. Nothing major, but enough to offset it to look more like the original model. |
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golden_cow2 (02/17/2006 09:08pm):
Ooh much better. The roads are the outline, m i rite? |
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Mercen4ry (02/17/2006 11:47pm):
The spirite itself is done with the mountains/forests. So yes, the roads and neutrals are just an additional outline around that to facilitate gameplay. Appreciate the comments, by the way. Is how these maps get hammered out. |
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Manetheran (02/18/2006 06:19pm):
nice, but maybe a little to heavy on the mountains 8/10 |
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Redliw_solez (02/19/2006 02:48pm):
Blue moon's mech can start to capture the base on turn 1, Orange Star's isnt. |
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Mercen4ry (02/19/2006 05:14pm):
Correct, Red. To balance first turn advantage. |
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SmackCakes (04/07/2006 07:25pm):
very cool 9/10 |
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satou (12/05/2006 11:06pm):
it may be still necessary to put BM infantry+APC closer to the right base, because there's FTA while trying to get the two cities between the bases and the mountains... or putting some forests instead of road, or something to prevent OS recon rush... |
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Nyvelion (05/15/2014 08:27am):
Octorok? 8 Rocks? |
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