Creator: frostylight || First Published: 02/20/2006 || Players: 2 || Size: 28x16
Categories: None
Rating: 6.79 in 14 ratings
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Comments:
Kamuscha (03/05/2006 08:58pm):
As the name suggests, ban infantry and mechs in this game.
meow123_456 (03/20/2006 09:13am):
Is this a remake of http://awbw.amarriner.com/prevmaps.php?maps_id=10297 ?
Kamuscha (03/22/2006 12:41am):
Yes. Slight changes added (port and bridge) and some footsoldiers added - mainly because
the other map invites footsoldier spamming, so I devised a variation where you can ban them
and still have a fun map to play on.
fire_i (05/26/2006 08:56pm):
The corner factories have little use other than housing cover Rockets if you ban
Infantries and Mechs. I'd suggest finding an alternative for them since, right now, they
are pretty pointless.

Overall, I like the map. Its almost perfectly rectangular shape disappoints me a bit, but
it's balanced, and original.

7/10
Kamuscha (06/06/2006 12:59pm):
they're not pointless. they're useful as funding and ye can buy any unit you want off of
those corner bases and send them off with landers. 4 bases beat 3 bases. ^_^ so they are
useful.
Mr. Cannon (06/09/2006 11:24am):
Thats very true plus if your opponent didn't go for them then you would have an extra 2000g
which can sometime make the difference.
muhaha_ha (08/25/2006 08:04am | Edited: 08/25/2006 08:04am):
couldnt they be cities then if were talking about funds?
blanci1 (03/12/2011 02:31pm):
Huh you stole my idea which i invented a few years later. Actually it might have an
intereting twist to play with inf production if a mainland base was removed , making the islet
base important.
But whichever way looks original but perhaps the vertical battlefront will be a bit narrow and
stand-offish?.. while the horizontal length may slow things down with long supply lines .

Really would like to hear comments from people who have played the map.
blanci1 (03/12/2011 02:33pm):
Ps. Is frostylight the same a Kamuscha then?



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