Creator: N/A|| First Published: 09/07/2005 || Players: 2 || Size: 30x20
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! | 
| Comments: | 
| Kamuscha (06/24/2005 09:03am): If there was a way to counter the "first turn advantage" that OS has, I'd give it a 9 or 10. otherwise it looks good for open ended fighting. | 
| AsaLothario (07/05/2005 04:58am): Near perfect. Simply smashing and professional looking. It is indeed open ended to the point where every single CO has a home there. I gave it a 10 because of its extreme diversity! That's kind of what I aimed for in 3P Map: Golden Land - The Triforce | 
| Dullahan (07/05/2005 10:21am): Just one slight thing - there's not going to be any significant naval combat since the usable ports are isolated from each other by the bridges. | 
| Cait_Sith (07/13/2005 10:29am): I think lander will probably make the biggest difference on this map (they are safely hidden too) | 
| Dullahan (07/16/2005 07:22pm): Well, the lander can't really reach much... I'd say air units will probably have more of an impact on this map considering that there are so many airports easily within range of any of the bases. | 
| Xaif (08/06/2005 10:53am): Really nice map, however one major flaw is that only 2 ports are usable, the other 4 are blocked by shoals and only landers can move. Unless this is intentional it's fair enough, but I have played on this map and to be honest I think it would benefit from having the ports opened up. | 
| (09/11/2005 10:15am): this map has got to be one of the best designs for two player. it puts as much emphasis on the land as it does air. the closed ports are great for getting infantry across quickly and efficiently via lander. overall i give it a nine | 
| Dullahan (09/13/2005 10:09pm): Hmmn... I personally don't see naval combat as getting anywhere when there are easily accessible airports. Even landers aren't really worth producing unless you manage to get into a stalemate which is pretty difficult to do (probably only Hachi vs. Hachi) since air units abound. They are a nice touch for FOW though. Great work! I think it deserves a 10/10 ! | 
| SimaMatt (02/09/2006 04:57pm): One of my favorite maps since I first arrived on AWBW, this is probably my favorite 1-on1 map! ;D | 
| naruto. (03/15/2006 05:40pm): i guess u could use subs to go under bridges 1/10 | 
| Greyhead (03/16/2006 08:09am): Subs can't go under bridges | 
| sirfuxalot (06/19/2006 03:21pm): wow you can't have played AW before naruto. | 
| BountyFrog (04/10/2014 04:16pm): You should use ghost ports insted of bridges. Even without them though 8/10! Great map | 
| Nyvelion (04/18/2014 04:53pm): FTA | 
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