Creator: Just Another Guy || First Published: 02/23/2006 || Players: 8 || Size: 40x40
Categories: None
Rating: 2.62 in 13 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Just Another Guy (02/23/2006 09:00pm):
Yeah it's my Second map ever, I will hammer it out when the testing game is done.
PsychoCola (02/23/2006 10:05pm):
This kind of map is kinda cliched... besides, it's unwinnable for the bottom team.
Patashu (02/23/2006 10:11pm):
If you can't make big maps without filling them up with terrain like you should be, DON'T.
Thank you.
orangeelite (02/23/2006 10:23pm | Edited: 02/23/2006 10:24pm):
hmm patashu.. how is it not winnable for the bottom team.. u probably say taht u cant do
it i thin this map is good although needs more variety and i tink.. or so it seems.. as if
u gave BH more cities than all of us comibned.. but o well we got silos :P u get a 9/10
good job
Scylira (02/25/2006 12:33am):
It's unwinnable for the bottom because there are no shoals where landers can land troops...
the biggest thing that can be landed right now is a mech, using a T-copter.

EDIT: I just realized that you could technically land on those BH ports, assuming they won't
be completely and utterly barricaded, which they will be. 1/10.
dboy (07/05/2006 02:44pm | Edited: 07/05/2006 02:45pm):
Long, drawn-out, arduous, cliched, pointless map. Well done for bothering to create a map,
but better look next time!
sirfuxalot (07/06/2006 03:09pm | Edited: 07/06/2006 03:09pm):
OMG why would someone give this a 9?!? There is no way that the southern nations can land
tcopters inside those chokepoints a BH base, while still having plenty of fuel. You really
deserve a 1/10 for this, for making it so unplayable.
RandomUse (07/17/2006 04:35am):
10/10 for your own stupidity.




Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.