Creator: wlnk || First Published: 08/02/2021 || Players: 2 || Size: 30x24
Categories: None
Rating: 7.00 in 1 rating
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Comments:
schil227 (08/03/2021 04:52pm):
First off, I think this is a really neat map, with a few neat ideas.
Second off, ban Javier (ツ)

Pros:
• I like the idea of having an early-game focus area on the east side and a late game focus area in the west (though my
game didn't last long enough to take much advantage of that).
• Capping the port and sending a transport to the west is a neat concept.
• The idea of the no-mans-land in the middle encourages warring over a front with few properties is neat, as commanders
have to decide how much of a push they want to make.

Cons:
○ With only one starting base, the game is tediously slow. With these many properties, having an extra near by starting base
next to the HQ would make it much more palatable. Also pushing no-mans land is less effective with fewer bases until late
game where landers can be used to transport more ground units from the west.
○ The map feels more like an extended capping phase; since there's so much stuff to the west, the most effective choice is
relatively obvious (rush to the port, build a black boat, send some inf. over to capture the islands)

Summary:
I think it may be a bit cumbersome as it stands; it's a huge map with lots of fronts; I would change the following:
• Move the port from the east to the west side
• Add another base
• Consolidate the 4 comm towers into 2

All in all, it's a neat idea. Would play again.
wlnk (08/08/2021 12:26pm):
Thank you for the comments; will take into consideration and make adjustments 😊



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