Creator: Roma_emu || First Published: 02/25/2006 || Players: 2 || Size: 30x20






















































Categories: None | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Roma_emu (02/25/2006 04:22pm):
It's multi-battlefield combat! Can you manage you army successfully and win in all the areas? [Time limit suggested] |
Kiyobi (02/25/2006 05:11pm | Edited: 02/25/2006 05:12pm):
I suggest you put some open seas between each front. This way each front isn't affected by outside firing... Also, an interesting idea would be to put HQs on each front... |
golden_cow2 (02/25/2006 06:22pm):
You need mutliple HQs for this situation. I can see being a draw in most games with players of equal skill. As long as you win the front with your HQ, you can nevel lose. |
Roma_emu (02/25/2006 10:01pm | Edited: 02/25/2006 10:02pm):
That's why I said a time limit is suggested. After X turns, whoever has most buildings win... Edit: Can I put multiple HQs in AWBW? If I do, will the player lose when *any* HQ is captured? |
zero212 (02/25/2006 10:31pm):
plain and simple.....yes.. |
Mr. Snack (02/25/2006 10:32pm):
Yes, you can put down multiple HQ's. If any of the HQ's are captured, said player loses. |
Roma_emu (02/25/2006 10:33pm):
After popular request, I'm going to add multiple HQs... |
randomizer (03/02/2006 01:44am):
All these different fronts lead to massive FTA, and not the kind you can easily fix by throwing a few infantry around. Sami and Sensei pwn here because they have the least amount of trouble securing bases and cost effectively maintaning all those different fronts. The multiple HQs make it worse IMO because fighting on the smaller HQ spots can escalate much faster than that of the main front and now that these fronts are vital, it'll be harder to pull the attention back. |
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