Creator: Roma_emu || First Published: 02/25/2006 || Players: 2 || Size: 30x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Roma_emu (02/25/2006 05:22pm):
"It's back. Strategy comes into Advance Wars in a new fashion. Featuring two completely different battle zones, the player must lead carefully economical, offensive and defensive fronts. Losing in one means losing the whole war. A divided battlefield. A full-action inner island and a giant area shining with gold in form of cities. The player must carefully balance how much money will be sent to each area, because the success in one means the success in all of them. Strategy means victory, lack of it means defeat. Instead of choosing a single strategy line (offense, devense or capture) you now must find balance. But the old effectiveness chain is still valid. What is your choice? Defensive, Offensive or Capturing campaign? Remember... Defense > Offense > Capturing > Defense. Choose carefully, as this decision will be the most important. Plan your actions... and let the war begin!" *** SUGGESTED SETTINGS *** Fog of War: ON Money: 1,000/base Capture: 35 "An incredible strategic combat, with the best special effects and action scenes. Directed by Roma_emu. Coming soon, in a GBA... I mean, a PC near you." |
|
Dr. Disco (08/23/2006 03:53pm | Edited: 08/23/2006 03:56pm):
The melodramatic introduction may not have been necessary, but this looks like a seriously sweet map. I'm going to start a game on it right now. FTA? |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites