Creator: Roma_emu || First Published: 02/25/2006 || Players: 2 || Size: 30x20
Categories: None
Rating: 9.00 in 3 ratings
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Comments:
Roma_emu (02/25/2006 08:51pm):
Another, land-based, 2P, mini VS map.

Buildings are abundant, and this map is perfect for a capture limit. (I suggest 21). Each
player starts with three bases, and there are two more in each side. The two neutral bases
between the rivers should be conflict focuses.

Mech floods can be easily sent to the enemy HQ since they are so close, but vehicles will
have a long way to go around. Beware of Rockets in HQs - they can be deadly to your
newly-deployed units. Now, if there were experience levels in AW... an Artillery or Rocket
placed there would go quickly to level 5. =)


Yellow/green buildings are just for show. If you want to actually play, choose OS or BM. =P
nyvelion2 (07/23/2006 04:31pm):
looks good, though sensei and sami probably need to be banned, especially if GE or YC get's
a Sensei COP before losing too many cities. Is this supposed to be a team game though, like
OS and YC vs BM and GE?
COeagle (07/21/2007 07:35pm):
GE and YC don't have HQs, nyvelion. They're just colored neutrals- and Sensei wouldn't
actually be that good here- the city concentrations are behind the frontlines (north and south
base areas)

The rivers are too much of a choke point and there is a major FTA issue here. If OS builds
artilleries or rockets and stations them around their HQ, they can just rain down on any unit
BM builds. Same sorta thing could happen with BM as the indirect host if OS doesn't build
them. 7'd, +1 due to the colored neutrals :)



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