Creator: zethbrora || First Published: 08/06/2021 || Players: 6 || Size: 36x20
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| Comments: |
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zethbrora (08/06/2021 12:10am | Edited: 09/11/2021 11:40am):
For fog, casual play. Turn limit 30. Ban Black Bombs and Stealth. Ban tier 0, tier 1, and also ban Olaf, Andy, Drake, Kindle and Rachel. P1 Team A P2 Team B P3 Team C P4 Team B P5 Team C P6 Team B |
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zethbrora (08/06/2021 12:47am | Edited: 08/06/2021 01:37am):
First of all, this map will take multiple editions for me to get it as fair as possible. Balancing each side is pretty chaotic. Please let me know if you have any suggestions for me to balance it out, I wish to give each team good chances of winning. This map is based on Ragnarok Online, especifically Prontera and prt_fild04 (funnily enough, these maps aren't adjacent to one another in that game). Player 1 (TEAM A) doesn't have factories, thus he can't produce infantry nor tanks. His high income can only be converted into air units, which will have to slug it out with the middle players producing Anti Air. There is a lone mech which can be used to capture a couple of enemy properties, launching the missile silos, or going for the Comm Tower if Player 1 is in a pretty comfortable position. Needless to say, losing that Mech might be a huge setback, especially if there are plenty of turns before the match ends. Players 2, 4 and 6 occupy the lower half of the exterior, each with a different function. P2 is in a centralized position and can help on any side, he has a bit more income and he contests the Comm Tower in the middle. P4 has to defend from the naval assault coming (not only to defend his HQ but also to gain a Comm Tower). P6 is an early game swarmer against P1 and he will launch the silos if P1 doesn't do anything. Players 3 and 5 occupy the smaller, upper section. P3 is Drake's dream come true and P5 will mostly slug with P2 and P1. |
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Surto6 (08/06/2021 10:26am):
Interesting map! |
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zethbrora (08/07/2021 01:59pm | Edited: 09/08/2021 10:29pm):
COMMENT EDIT: MAP CHANGES. There are many changes after the first few games, most notable ones are: - Rules: Ban all global damage COs and also Andy. - P1 has more pre deployed ground units from the beginning and it has bases that can make infantry. - I changed the cities layout so that P1 fights a capture game with other teams. The terrain is more open for that skirmish (I especially remove plenty of walls). If P1 gets properties, it will most likely be from teams that are in the middle of the map instead of the corner ones like blue and orange. - Naval combat between blue and orange is changed. Blue starts with 2 subs while orange starts with 1 cruiser. I also gave Orange an aircraft carrier (for scary potential to shoot down air units). - White has one more base and a terrain easier to traverse. |
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ShadowRotom (08/25/2021 11:45am):
I will say Kindle is helpful for red player as the attack boost applies to all units on properties, not just ground units. But yah, under anyone else, player 1 just starts to gets hit pretty heavily with urban blight |
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