Creator: Seoyun || First Published: 08/08/2021 || Players: 10 || Size: 50x50
Categories: Historical/Geographical, FFA Multiplay
Rating: 7.67 in 39 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Seoyun (08/09/2021 12:32am | Edited: 08/16/2021 06:04pm):
Empire of Japan - Red Fire
Republic of Korea - Cobalt Ice
State of Manchuria - Yellow Comet
Khanate of Mongolia - Amber Blaze
Zhili Clique - Black Hole
Communist Party of China / Gongchandang - Orange Star
Nationalist Party of China / Kuomintang - Blue Moon
Guangxi Clique - Green Earth
Yunnan Clique - Teal Galaxy
Socialist Republic of Vietnam - Brown Desert

Communication Towers - Capture the Capitals of Beijing, Nanjing or Chongqing for a boost to your units

Feedback is appreciated :) let me know if there are any changes you'd like to see.

[Aug 16 2021]
Planned Changes
- Change Factory to City in Yunnan
- Make Guangzhouwan a Canal
- Slight FTA adjustment
Might of Ra (08/09/2021 06:43pm):
hmmm so this is what china claims as china
Kantbei (08/10/2021 06:01pm):
I know this isn't strictly competitive, but not FTA counters? Most FFA maps do because otherwise starting as high up the order
is just meta.
Seoyun (08/16/2021 06:01pm):
Some starts are supposed to be stronger than others, and usually diplomacy should balance it out. Sure CCP starts first but
isn't necessarily in the strongest position from the get-go. However, I can see the argument for a couple and will consider it in
the next update.
Rock Golem (09/11/2021 10:26pm):
Japan is in such a good position, If anyone gets a chance they should take Japan, and if they can't take Japan they should take the nationalist part instead and attempt to capture islands with black boats while attempting to defend their immediate borders. In a free for all being left alone is king, and assaulting an island in fog is ludicrously difficult. Doubly so without aircraft. I'd argue not airport on the mainland is crazy. It would be an excellent incentive for countries like Japan and Mongolia to strike out from thier territories. Vietnam seems strong too from being in a corner with a lot of cites and plenty of mountains and woods too. An airport or 2 should be in the center of the mainland. That would make it more advantageous to be in the center and make attacking Japan and nationalist china a lot easier. Also it's kind of a shame to lose copter naval interactions completely.
Surto6 (09/15/2021 02:33am):
I'd argue that the towers are the incentive for Japan: "if I don't invade the mainland before it unifies, I'll have to face a foe
with 2-3 towers!". Japan can't win by camping on its island, so being forced to sit on its island is its losing condition.
I also don't think balanced player positions are important for this type of map. The geography is already asymmetrical (which
inherently affects player's strength, diplomacy and strategy), so as long as there isn't a player position that is guaranteed to
lose, then it's fine to have asymmetry in player strength, isn't it?

Good job making these maps Seoyun! I know myself the pains of making a huge map like this, and I like the work you've
done. I hope more of the world gets to see and play these types of maps, so it would be cool if there was a way of keeping
an overview or library over them all. Maybe a new category?
Surto6 (09/15/2021 02:36am | Edited: 09/15/2021 02:50am):
Although, maybe Rock Golem has a point with the airports? Naval combat implies synergy with Air war, and so do Ground
battles in rough terrain. I can't say for sure without having played this map myself, though. I've had fun on maps with only G
round and Navy.

"Grand Strategy maps", does that sound like a good name?
Rock Golem (09/17/2021 12:04am):
2-3 towers don't make a blind bit of difference with no airports. If red has battleships and you have black boats you'll lose every time. And with no way to invade an island successfully in fog, what's stopping him from getting them? Remember, the mainland can't buy subs early, if they do, thier neighbors kill them with tanks. Red can get plenty of income by just playing the islands. Blue moon is reds main rival anyway, so red will want to wipe them out regardless. Red can take blues comm tower at thier leisure.

Now if there were airports, then attack helicopters could keep battleships at bay, at least for a while. Cruisers will beat copters, but only when you have a lot of them. They could also threaten Japan and the islands.

To be clear. I love that Japan is incentivized to use real japans strategy in WW2 on this map. That's cool. But that position seems too strong without any air units on the map. Diplomacy is the only real way to deal with them, and even then you're putting a lot of faith in a stranger to not take advantage of your guard being down.

Also, without air units Vietnam seems really impossible to assault by any route but sea. That might be intentional. historically invaders didn't do so well in Vietnam.
Surto6 (09/18/2021 01:57pm):
Ah, that's a good point, I didn't consider that RF could just amass a Battleship army before anyone else does.
Well, hopefully these comments will warn future diplomats playing on this map.
tim_ (09/22/2021 07:47pm):
2nding grand strategy maps as a genre
Army of People (10/08/2021 12:57pm):
Small detail, but we Vietnam should be Acid Rain, though I could change my color at any time.
Still nice map though, you even put the factory at our main cities location.

Gonna test this map when my others game finished.
JimmyMarine (11/12/2021 03:40pm):
I am currently running a game right now for this map, and I have a few design questions. Number one what are everyone's
preferred settings for this map? (Such as income, weather, CO bans, unit bans, etc) The next question is for Seoyun, what was
the reason for not including airports? I've never played on a large map like this without air support so I'm just curious if there
was a reason or if it was just to try it out and see what happens.
Surto6 (11/22/2021 05:09pm | Edited: 11/22/2021 05:16pm):
If I were making maps, I might decide not to include airports for 2 reasons.. the first reason is, where do I put the airports?
Admittedly, airports could be good bait for building carriers and potentially getting some naval action going, but airports are a
type of base after all. Balancing their placement can be very hard.
As an example of this dilemma: In the worst case, you could consider the radius of an airport as an indirect attack unit. If you
(or your enemy) has the funds, then they can build a Fighter or Copter and attack whatever is within bounds. In the best case,
when you have a sufficent wall at a good angle to block the air assaults (eg forests in fog), then it's a direct attack unit. ... Air
units go fast

The second reason would be the terrain. Lots of water = shields for B-copters. Lots of mountains = also shields for B-
copters. You're going to need expensive things to shoot down those Copters, or an equal amount of Copters, therefore
those who get the air advantage much earlier than the others have strong Blitzkrieg potential.

It's not like such an importance to air-units is a bad thing, or that having unbalanced players is a bad thing either, but it's not
usually what the creator wishes when they make a map. I can see why seoyun decided not to include them.
¡Hello! (01/02/2022 01:36pm):
Personally I love these sorts of maps but there are a few things I would say. Firstly Cobalt ice (Republic of Korea) seems to
have a major disadvantage due to the way that they can be cornered by State of Manchuria and Zhili Clique. Maybe there
could be an airport for cobalt ice instead of a port.
Secondly, black hole, orange star, blue moon and teal galaxy are the teams that I would pick due to easy access to com
towers. I would play Javier for that reason.
I would recommend that this map to be played on fog of war.
If low tier COs are being used Sonja looks powerful for red fire due to her long range vision.
Brown desert are in a good position due to there being a lot of space but they are in danger if teal galaxy secure their local
con tower.
Orange star are not in point blank range to a com tower but they have access to both of them.
It would b a good idea if orange star, blue moon and/or red fire team up on the black hole player.
Everyone is in a position so that they could be teamed up upon so diplomacy could be important.
I hope these tips are useful to you.

¡Hello! (01/02/2022 01:41pm):
Well done on a great map Seoyun
ShadowRotom (02/07/2022 12:42pm):
White nova starts with 3 bases and a 4th quickly accessible while cobalt ice only has 1 base start and 1 base within easy
strike range
melly (02/22/2022 11:37am):
db is deifnetly the worst spot its unlikey theyl leave the peninsula and a japanese invasion is imminent
Nemo86 (07/27/2022 08:06am):
Poor Penguins They have the worst start of any country here. If they started with their second factory they might have a
better chance. Loss the northern most city and then let them start with the extra factory.

Green has it rough too with the possibility of being teamed up by four other countries.

I love this map, but there could be some game play tweeks to make it a bit more fair. As of this posting the map Analysis
says cobalt has never won a match. Given their rough set up I can see why.


Maybeimbot (08/23/2022 12:20pm):
hi

Fancy Chips! (08/30/2022 08:07am):
Why isnt Yellow Comet on Japan? Those guys are Japanese!
Hustler One (09/30/2022 01:01am):
I get that world maps don't have balance as the #1 idea behind it, but this map is pretty unplayable for Cobalt Ice(Korea). Manchuria(Yellow Comet) contests you for your 3rd base to the north. Japan gets guaranteed landing on you since they start with a port, more income, and [33,20] + [34,20] both choke any naval counterplay without taking 6+ turns going around the eastern side of Japan.

It genuinely feels like Korea is designed to lose and their purpose is just to add time to a section of property being taken by Japan and Manchuria.
松佳 (12/13/2022 12:18am):
emmm
Z3K3 (02/25/2023 04:43pm):
Why not use the appropriate nation for the region they come from?
FlooberDoober (05/22/2023 04:07pm | Edited: 06/15/2023 04:08pm):
Needs a tiny rework to give penguins their second base to start, they really have no chance its so brutal.
I ended up making the change to create this variant:
https://awbw.amarriner.com/prevmaps.php?maps_id=146454

penguins probably go from like 1% winrate to 3% or something. Who knows.
BlueWind (07/08/2023 07:51am):
I loved it when the black hole player picked Sami and comm towered all over the enemy's face, truly riveting gameplay.
EnVictus (10/04/2023 07:51pm):
Vietnam is screwed contrary to most comments here. They have only one base that can produce vehicles on the mainland.
They have to invest into at least one lander to get more production which is a very expensive ask. Their one base is exposed
and can easily be artillery locked. If a few tanks are slipped through the mountain passage they also can lose most of their
eco since no vehicles can reinforce.
Raedel (08/18/2024 07:09pm):
Even with all the issues most factions face, it's sad this is like the one
good geographical but especially large FFA/team map.
And it doesn't even try to cram in all 16 players.
djh (02/04/2025 03:56pm):
厉害



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