Creator: roemer2201 || First Published: 02/28/2006 || Players: 2 || Size: 10x7
Categories: None
Rating: 5.00 in 7 ratings
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Comments:
golden_cow2 (02/28/2006 06:38pm):
The River turning into shoal looks nice. I think you have one too many bases. I suggest
removing the neutral ones nearest the HQs and flipping the middle bases with the forests
next to them so they aren't so close together.

Finally, make one of OS's neutral cities that are within capturing range of a starting base
start out as BM's, to counter First Turn Advantage.
jhuni (05/27/2006 11:03pm | Edited: 05/27/2006 11:03pm):
This maps boring old unbalanced has major issues way to small way to many bases for
the size way to many bases incomparsion to the amount of kcities barely even wide open
the whole friggin maps a 3 space wide chokepoint rofl. GG no re
oomouwmouw (05/27/2006 11:08pm):
at least it's not a one space wide choke point...
adder 85 (09/06/2007 08:16pm):
SO...BM loses...there are a million maps like this where BM loses automatically...1/10.
roemer2201 (10/13/2008 07:19am):
Well i edited this map:
- removed the neutral bases next to the HQ's
- removed the mountain above/under the bases in the middle

Any more Opinions to make that map better?
DJ-Moogle (10/13/2008 08:23am):
looks kinda plain but playable. i suggest moving those neutral deployment bases to
somewhere in the corner instead of the middle. Whoever builds an artillery or covers that
base up with a unit so the other player cant build there could get an unfair advantage
roemer2201 (10/15/2008 12:35am):
Well, that was my attention ... who is able to defend both factories will win the game.

Currently I am thinking about moving the factory (middle, down) one field to the right...
So the Anti-FTA-Infantry of BM can capture it on day 2. And maybe i should move the
middle, upper fac one field to the left to, to make it a symetric Map...
Any Opinions on that?
Nyvelion (03/13/2009 10:53am):
I disagree with jhuni



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