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Comments: |
Silvera (09/14/2021 10:32am | Edited: 01/14/2023 07:24pm):
For Standard The weird FTA infantries are because of the funding curve. |
walkerboh01 (09/06/2022 03:48pm):
Added to New on 9/5/22, likely was missed before. |
Justin4Fun (01/16/2023 12:53pm):
The first one who has control stays in control. Corner bases are basically useless which makes the supposed strong side not even a real 'strong' 'side' and copters can front switch way too easily especially when the airport can only be penetrated by infantry. The game is over when one player penetrates the 'strong side' at the very beginning. This map is way too small to be so open. The only side that is actually closed off are the corner bases. A comeback on a map with so few income is also pretty much impossible. All in all matches are over in the first 10 days. Not much strategy or fun involved to be honest |
Silvera (05/29/2024 03:06pm):
https://www.youtube.com/watch?v=9PnOG67flRA |
Meta Rexy (07/05/2024 04:20pm):
Interesting map design. Missile locks are 2 turns away, but good luck finding time to do so when the map is structured like a base trading race. |
Silvera (09/09/2024 07:25pm):
Fixed an FTA recon issue. |
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