Creator: Gerk || First Published: 03/02/2006 || Players: 2 || Size: 16x9
Categories: None
Rating: 7.50 in 4 ratings
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Comments:
Gerk (03/02/2006 11:51am | Edited: 03/04/2006 02:14am):
Air Strike Team! An interesting map in the otherwise subpar AW knockoff Battalion, adapted
for AWBW. Note that this map indeed was not designed by me, but by a clever fellow by
the name of FoGo. If he ever shows up here, direct 99% of the credit to him. (=

But, of course, there were a few balance changes made here and there:

-Map expanded to 16x9 (Battalion's optimum map size was 15x9, which promoted a first
player advantage.)
-Center bridge and mountains widened to fit extra horizontal tile.
-Center shoals removed (in Battalion, air units inexplicably receive terrain bonuses; the
abundance of shoals is not as necessary here.)
-Changed the soldiers to Infantry/Mech at my discretion (there is no specific Infantry/Mech in
the game of origin, just a peculiar combination of the two called a Commando.)
-Swapped the two units 1 space above Port and Bomber (B-Copter/Infantry, to prevent 1P
from encroaching on 2P's half on the first turn.)

Mess around this map however you want options-wise, I'm not here to tell you how to play
AWBW. Enjoy!
orangeelite (03/02/2006 11:00pm):
heeyyy gerkkky nice map :P AHEM... hehee... 10/10
Gerk (03/07/2006 10:18pm | Edited: 08/22/2006 12:21pm):
I love how people vote maps with a 1 (in contrast a standing 9 and 10) but won't give the
slightest reason as to why.

EDIT: And also how this map appears twice.
jhuni (07/17/2007 09:24pm | Edited: 07/17/2007 09:24pm):
Please read the predeployed section on my 50% balance system article for more effective
balance oh and you might also consider the distance factor.

http://jhuni.freehostia.com/games/awds/balance/b50.php

As of now this map needs FTA balance and it should be bigger.



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