Creator: Gerk || First Published: 03/02/2006 || Players: 2 || Size: 16x9
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| Comments: |
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Gerk (03/02/2006 11:51am | Edited: 03/04/2006 02:14am):
Air Strike Team! An interesting map in the otherwise subpar AW knockoff Battalion, adapted for AWBW. Note that this map indeed was not designed by me, but by a clever fellow by the name of FoGo. If he ever shows up here, direct 99% of the credit to him. (= But, of course, there were a few balance changes made here and there: -Map expanded to 16x9 (Battalion's optimum map size was 15x9, which promoted a first player advantage.) -Center bridge and mountains widened to fit extra horizontal tile. -Center shoals removed (in Battalion, air units inexplicably receive terrain bonuses; the abundance of shoals is not as necessary here.) -Changed the soldiers to Infantry/Mech at my discretion (there is no specific Infantry/Mech in the game of origin, just a peculiar combination of the two called a Commando.) -Swapped the two units 1 space above Port and Bomber (B-Copter/Infantry, to prevent 1P from encroaching on 2P's half on the first turn.) Mess around this map however you want options-wise, I'm not here to tell you how to play AWBW. Enjoy! |
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orangeelite (03/02/2006 11:00pm):
heeyyy gerkkky nice map :P AHEM... hehee... 10/10 |
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Gerk (03/07/2006 10:18pm | Edited: 08/22/2006 12:21pm):
I love how people vote maps with a 1 (in contrast a standing 9 and 10) but won't give the slightest reason as to why. EDIT: And also how this map appears twice. |
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jhuni (07/17/2007 09:24pm | Edited: 07/17/2007 09:24pm):
Please read the predeployed section on my 50% balance system article for more effective balance oh and you might also consider the distance factor. http://jhuni.freehostia.com/games/awds/balance/b50.php As of now this map needs FTA balance and it should be bigger. |
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