lawlessness
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/27/2023 - Last Updated: 01/23/2024 - 8p Warring Dukes
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Doktor
Units cost is reduced to 90% (10% cheaper).
46:22:14
81350
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Barter [ 11510 / 81000 ] Merchant Union [ 11510 / 135000 ]
Varker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:18:48
17000
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Snipe Attack [ 9120 / 59400 ] Super Snipe [ 9120 / 118800 ]
BrightHT
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
214600
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Snipe Attack [ 33330 / 59400 ] Super Snipe [ 33330 / 118800 ]
Numberz123456789
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:12:44
700
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POWER
Clock150
Units cost is reduced to 90% (10% cheaper).
01:09:57
15470
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Barter [ 43200 / 43200 ] Merchant Union [ 70835 / 72000 ]
whoareyou
Units cost +20% more to build, but gain +30% attack and defense.
10:01:09
31080
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Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 126000 / 126000 ]
amay
Units cost is reduced to 90% (10% cheaper).
16:00:44
25870
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Barter [ 20845 / 54000 ] Merchant Union [ 20845 / 90000 ]
Jupitermonkey4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:20:32
16400
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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