Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/01/2023 - Last Updated: 12/05/2023 - The Long Road 2.0
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Nemo86
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:20:15
800
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Urban Blight [ 13950 / 43200 ] High Society [ 13950 / 86400 ]
s-man
Unaffected by snow, but rain affects him the same as snow would for others.
12:16:53
14000
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    Units in vision only
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Blizzard [ 27000 / 27000 ] Winter Fury [ 50850 / 63000 ]
willeyman2
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:15:25
22000
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Dynamoexplode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:13:42
14800
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Caballonegro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:00:43
6100
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 63800 / 72000 ]
Flambe
No day-to-day abilities.
14:03:42
4700
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    Units in vision only
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Hyper Repair [ 16300 / 32400 ] Hyper Upgrade [ 16300 / 64800 ]
StellarHamster
No day-to-day abilities.
16:10:15
1600
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Sideslip [ 18400 / 25200 ] Sidewinder [ 18400 / 63000 ]
Jose507pty
No day-to-day abilities.
14:16:04
1200
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Hyper Repair [ 25450 / 32400 ] Hyper Upgrade [ 25450 / 64800 ]
MadeInHeaven
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:07:28
6500
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SUPER
Gilgabish
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:12:16
12500
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Terrain Tactics [ 13700 / 43200 ] Prime Tactics [ 13700 / 75600 ]
Varker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:08:40
11000
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    Units in vision only
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Linmeriz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
59800
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SUPER
Clock150
Unaffected by snow, but rain affects him the same as snow would for others.
22:45:30
16300
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    Units in vision only
  • 0
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Blizzard [ 12500 / 32400 ] Winter Fury [ 12500 / 75600 ]
VenaPlaga
Units repair +1 additional HP (note: liable for costs).
04:06:32
200
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
BeatCrazed
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:17:32
10600
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 66450 / 72000 ]
Ardian084
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:15:20
4700
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 22850 / 37800 ] High Society [ 22850 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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