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Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/04/2023 - Last Updated: 12/13/2023 - 1 v 15
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lockwood Lockwood
Units gain +30% attack, but lose -20% defense.
05:21:40
4000
Knuckleduster [ 27000 / 27000 ] Haymaker [ 33050 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
    Units in vision only
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Player team
polarthole polarthole
No day-to-day abilities.
10:23:26
19000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Player team
radio0810 radio0810
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:09:35
0
Terrain Tactics [ 4300 / 36000 ] Prime Tactics [ 4300 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Player team
Josef5050 Josef5050
No day-to-day abilities.
12:22:08
10000
Hyper Repair [ 1300 / 27000 ] Hyper Upgrade [ 1300 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Player team
A__1 A__1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:06:47
2000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Player team
yurafeller yurafeller
Units (even air units) gain +10% attack power on roads.
12:20:01
9000
Forced March [ 3100 / 27000 ] Trail of Woe [ 3100 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 0
    Units in vision only
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Player team
Shiki_Kiryu Shiki_Kiryu
Units (even air units) gain +10% attack power on roads.
08:19:21
1900
Forced March [ 18700 / 27000 ] Trail of Woe [ 18700 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 0
    Units in vision only
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Player team
Lord_Russ Lord_Russ
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:22:09
7000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Player team
Gl1tchycat Gl1tchycat
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:10:21
15400
Turbo Charge [ 4200 / 27000 ] Overdrive [ 4200 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
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Player team
EinsteinsErbe EinsteinsErbe
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:22:44
2000
Terrain Tactics [ 4300 / 36000 ] Prime Tactics [ 4300 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Player team
Player01x Player01x
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:10:12
6000
Terrain Tactics [ 10500 / 36000 ] Prime Tactics [ 10500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
  • 0
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Player team
Louquinze Louquinze
Units gain +30% attack, but lose -20% defense.
16:15:01
0
Knuckleduster [ 7000 / 27000 ] Haymaker [ 7000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
    Units in vision only
  • 0
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Player team
JackTheRIPer JackTheRIPer
No day-to-day abilities.
14:08:32
0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Player team
PenguinFalt PenguinFalt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:10:36
3000
Terrain Tactics [ 12300 / 36000 ] Prime Tactics [ 12300 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Player team
kkrakatoaa kkrakatoaa
Units gain +30% attack, but lose -20% defense.
07:21:56
5000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
    Units in vision only
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Player team
Ironkross Ironkross
No day-to-day abilities.
00:00:00
74200
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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