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Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/04/2023 - Last Updated: 12/13/2023 - 1 v 15
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Lockwood
Units gain +30% attack, but lose -20% defense.
05:21:40
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 33050 / 54000 ]
polarthole
No day-to-day abilities.
10:23:26
19000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
radio0810
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:09:35
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Terrain Tactics [ 4300 / 36000 ] Prime Tactics [ 4300 / 63000 ]
Josef5050
No day-to-day abilities.
12:22:08
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 1300 / 27000 ] Hyper Upgrade [ 1300 / 54000 ]
A__1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:06:47
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
yurafeller
Units (even air units) gain +10% attack power on roads.
12:20:01
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Forced March [ 3100 / 27000 ] Trail of Woe [ 3100 / 45000 ]
Shiki_Kiryu
Units (even air units) gain +10% attack power on roads.
08:19:21
1900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Forced March [ 18700 / 27000 ] Trail of Woe [ 18700 / 45000 ]
Lord_Russ
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:22:09
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Gl1tchycat
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:10:21
15400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Turbo Charge [ 4200 / 27000 ] Overdrive [ 4200 / 54000 ]
EinsteinsErbe
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:22:44
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Terrain Tactics [ 4300 / 36000 ] Prime Tactics [ 4300 / 63000 ]
Player01x
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:10:12
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Terrain Tactics [ 10500 / 36000 ] Prime Tactics [ 10500 / 63000 ]
Louquinze
Units gain +30% attack, but lose -20% defense.
16:15:01
0
  • 0
    Units in vision only
  • 0
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Player team
Knuckleduster [ 7000 / 27000 ] Haymaker [ 7000 / 54000 ]
JackTheRIPer
No day-to-day abilities.
14:08:32
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
PenguinFalt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:10:36
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 12300 / 36000 ] Prime Tactics [ 12300 / 63000 ]
kkrakatoaa
Units gain +30% attack, but lose -20% defense.
07:21:56
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Ironkross
No day-to-day abilities.
00:00:00
74200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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