BURNING EARTH!
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/07/2023 - Last Updated: 02/06/2024 - Asia - 10 Players
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dred4dead5
Units gain +10% attack.
23:04:53
105800
  • 0
  • 0
  • 0
Black Wave [ 49300 / 72000 ] Black Storm [ 49300 / 129600 ]
Emblen
Units gain +10% attack.
32:04:56
536150
  • 0
  • 0
  • 0
Black Wave [ 108950 / 126000 ] Black Storm [ 108950 / 226800 ]
Vault94
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:16:32
43900
  • 0
  • 0
  • 0
Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 69275 / 108000 ]
anon35
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:11:09
511600
  • 0
  • 0
  • 0
Meteor Strike [ 51550 / 75600 ] Meteor Strike II [ 51550 / 126000 ]
neibanlucky
Units gain +10% attack.
00:00:00
94300
  • 0
  • 0
  • 0
Black Wave [ 90000 / 90000 ] Black Storm [ 140100 / 162000 ]
MisterAmalgam
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:13:19
219050
  • 0
  • 0
  • 0
POWER
Lockwood
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:06:30
200600
  • 0
  • 0
  • 0
Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 118650 / 126000 ]
JackTheRIPer
Units gain +10% attack.
22:19:10
425900
  • 0
  • 0
  • 0
Black Wave [ 12300 / 90000 ] Black Storm [ 12300 / 162000 ]
00fuzz7y
Units gain +10% attack.
01:06:54
64400
  • 0
  • 0
  • 0
Black Wave [ 5600 / 45000 ] Black Storm [ 5600 / 81000 ]
Zwyx
Units gain +10% attack.
21:20:41
107500
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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