Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/11/2023 - Last Updated: 01/16/2024 - Fall of Rome | Mediterranean Beta
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ynolsi ynolsi
No day-to-day abilities.
04:12:00
6000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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anon35 anon35
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
45:08:43
96550
Copter Command [ 24100 / 25200 ] Airborne Assault [ 24100 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Dynamoexplode Dynamoexplode
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
46:00:51
42600
Market Crash [ 3150 / 32400 ] War Bonds [ 3150 / 97200 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Walderschmidt Walderschmidt
Units cost +20% more to build, but gain +30% attack and defense.
54:21:51
37480
Morale Boost [ 39020 / 57600 ] Samurai Spirit [ 39020 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Officer Plormby Officer Plormby
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
40:11:26
25950
Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 95980 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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SleepyIvy SleepyIvy
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
33520
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Hatonfirethefurry Hatonfirethefurry
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
46:21:00
73800
Tower Shield [ 48600 / 48600 ] Tower of Power [ 61850 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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MuffinTheRedPoodle MuffinTheRedPoodle
Units cost +20% more to build, but gain +30% attack and defense.
36:15:29
25920
Morale Boost [ 34626 / 43200 ] Samurai Spirit [ 34626 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Shiki_Kiryu Shiki_Kiryu
Units gain +10% attack.
43:14:24
37500
Black Wave [ 68100 / 72000 ] Black Storm [ 68100 / 129600 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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