Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/09/2023 - Last Updated: 02/16/2024 - Eurasia XV
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Bane2407
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:18:01
47200
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
soadrunner
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
187150
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 93600 ] Prime Tactics [ 0 / 163800 ]
Schreck
Units gain +30% attack, but lose -20% defense.
31:13:58
64200
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 48600 / 48600 ] Haymaker [ 97200 / 97200 ]
Tex227
No day-to-day abilities.
01:00:04
12000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Caballonegro
No day-to-day abilities.
36:03:10
81100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 81000 / 81000 ] Hyper Upgrade [ 162000 / 162000 ]
TheManWithBeans
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:14:45
72400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
fyram
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:04:47
73000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
JTirador
No day-to-day abilities.
06:11:00
9300
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 18000 / 43200 ] Hyper Upgrade [ 18000 / 86400 ]
Ironkross
No day-to-day abilities.
03:19:32
111300
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 28550 / 37800 ] Hyper Upgrade [ 28550 / 75600 ]
KnightOfZero39
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:17:16
27700
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Valdudu
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:19:30
170000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 500 / 36000 ] Prime Tactics [ 500 / 63000 ]
King ding-a-ling
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:17:37
38800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
qilintime
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:06:51
51400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
TacticsCommand
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
30:19:32
343850
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 60200 / 81000 ] Counter Break [ 60200 / 135000 ]
1000Pardons
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:13:01
131000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 29700 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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