Final Skirmish
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/12/2023 - Last Updated: 01/26/2024 - ! Final Skirmish V2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jaimeg7
Luck on attacks is -14% to +29%.
24:19:08
12000
  • 0
  • 0
  • 0
Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
dasupahplayer
No day-to-day abilities.
47:13:15
36800
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 3500 / 32400 ] Hyper Upgrade [ 3500 / 64800 ]
Dynamoexplode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:05:08
20000
  • 0
  • 0
  • 0
Player team
Double Time [ 1000 / 27000 ] Victory March [ 1000 / 72000 ]
zielinskigr
No day-to-day abilities.
25:07:42
28500
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
CasualScrub
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
54:12:03
260400
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 37800 / 37800 ] Overdrive [ 72550 / 75600 ]
CommanderPuck
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32:17:35
28000
  • 0
  • 0
  • 0
Player team
Max Force [ 5400 / 27000 ] Max Blast [ 5400 / 54000 ]
JTanzos
No day-to-day abilities.
63:08:07
244000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 350 / 27000 ] Hyper Upgrade [ 350 / 54000 ]
The Fool of justic…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:14:01
15500
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Fruitigal
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
117000
  • 0
  • 0
  • 0
Player team
Max Force [ 21100 / 37800 ] Max Blast [ 21100 / 75600 ]
Dan Chan Super Tur…
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
23:15:09
16000
  • 0
  • 0
  • 0
Player team
Max Force [ 16000 / 27000 ] Max Blast [ 16000 / 54000 ]
Justgabi
No day-to-day abilities.
13:15:13
18500
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Nat.22LR
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
57:22:20
38400
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
EeveeSwordsman
Units (even air units) gain +10% attack power on plains.
54:23:30
5800
  • 0
  • 0
  • 0
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
paaranoja
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
42:07:48
17700
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
The Fox
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:17:30
21000
  • 0
  • 0
  • 0
Player team
Double Time [ 2350 / 27000 ] Victory March [ 2350 / 72000 ]
Doktor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:05:20
16100
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 50000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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