I crave chaos
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/23/2023 - Last Updated: 01/14/2024 - Pokemon Gen 1
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
14100
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    0/?
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Urban Blight [ 18650 / 48600 ] High Society [ 18650 / 97200 ]
untpg
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:01:43
18500
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Double Time [ 2250 / 27000 ] Victory March [ 2250 / 72000 ]
CyanStar
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:10:31
11200
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 48050 / 75600 ]
BattleFridge
Luck on attacks is -9% to +24%.
15:20:40
9900
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Brute Force [ 23050 / 27000 ] Barbaric Blow [ 23050 / 54000 ]
ChatGPT
Luck on attacks is -14% to +29%.
08:11:41
24300
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Overclock [ 43200 / 43200 ] System Crash [ 100800 / 100800 ]
LordTeague
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
33:16:38
16400
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Urban Blight [ 36900 / 54000 ] High Society [ 36900 / 108000 ]
ZombieLoki
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:15:02
5000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
King ding-a-ling
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:23:55
5200
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 45000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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