Camelot 3 v 3 Sauce
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/23/2023 - Last Updated: 10/27/2023 - By land, sea, and air 3v3
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NegaOmegaMew
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
52200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 49000 / 64800 ] Meteor Strike II [ 49000 / 108000 ]
Dato27
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:16:32
2700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 25200 / 25200 ] War Bonds [ 75600 / 75600 ]
OmarGuy
Units gain +10% attack.
15:13:20
70800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Pain_Meep
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:09:44
127800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 45372 / 75600 ]
TheMasterpiece
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:08:15
72600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 43050 / 43200 ] High Society [ 43050 / 86400 ]
Jmenton55
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:22:58
30600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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