The long haul war
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 05/06/2009 - Last Updated: 08/17/2009 - Urban Warfare 2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Tatsumaru
No day-to-day abilities. No day-to-day abilities.
17000
  • 0
  • 0
  • 0
Sideslip [ 21511.6 / 27000 ] Sidewinder [ 21511.6 / 81000 ]
Sideslip [ 8601 / 27000 ] Sidewinder [ 8601 / 81000 ]
Dirty Welshman
Units gain +10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13000
  • 0
  • 0
  • 0
Black Wave [ 11200 / 27000 ] Black Storm [ 11200 / 81000 ]
Copter Command [ 5600 / 27000 ] Airborne Assault [ 5600 / 81000 ]
Luthskywalker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
0
  • 0
  • 0
  • 0
Double Time [ 7250 / 27000 ] Victory March [ 7250 / 81000 ]
Copter Command [ 3240 / 27000 ] Airborne Assault [ 3240 / 81000 ]
oX m3rc3n4ry Xo
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
14180
  • 0
  • 0
  • 0
Morale Boost [ 22116.3 / 27000 ] Samurai Spirit [ 22116.3 / 81000 ]
Barter [ 10132.5 / 27000 ] Merchant Union [ 10132.5 / 81000 ]
digin985
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost is reduced to 90% (10% cheaper).
24320
  • 0
  • 0
  • 0
Meteor Strike [ 6477.8 / 27000 ] Meteor Strike II [ 6477.8 / 81000 ]
Barter [ 11657.8 / 27000 ] Merchant Union [ 11657.8 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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