Long Game
Day 18 - Turn: 00d 00h 00m - Total: 72d 15h 42m
Game Started: 11/09/2023 - Last Updated: 11/25/2024 - ! Final Skirmish V2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Doktor
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
181:06:13
58900
  • 0
  • 0
  • 0
SUPER
Jedi Mathster
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
144:06:58
20600
  • 0
  • 0
  • 0
Double Time [ 600 / 27000 ] Victory March [ 600 / 72000 ]
Move
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
133:07:30
20500
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Slea
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
254:23:44
14100
  • 0
  • 0
  • 0
Tsunami [ 20100 / 43200 ] Typhoon [ 20100 / 75600 ]
Floortje
No day-to-day abilities.
175:01:30
471300
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
floragreene
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
91:23:22
15500
  • 0
  • 0
  • 0
Urban Blight [ 9000 / 27000 ] High Society [ 9000 / 54000 ]
duke0802
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
223:12:16
43550
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Nat.22LR
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
98:14:16
19500
  • 0
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
LordTeague
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
72:15:41
89600
  • 0
  • 0
  • 0
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
Duckbeard
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
250:19:53
2800
  • 0
  • 0
  • 0
POWER
TheManWithBeans
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
228:02:19
60900
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 61200 / 86400 ]
QuietProfesional
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
182:04:27
12700
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
owecat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
121:02:43
20400
  • 0
  • 0
  • 0
Terrain Tactics [ 800 / 36000 ] Prime Tactics [ 800 / 63000 ]
CC-7567
No day-to-day abilities.
136:13:01
18100
  • 0
  • 0
  • 0
Hyper Repair [ 400 / 27000 ] Hyper Upgrade [ 400 / 54000 ]
Laptop-gun
Unaffected by snow, but rain affects him the same as snow would for others.
112:10:06
27000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Naps
Unaffected by snow, but rain affects him the same as snow would for others.
98:19:40
27500
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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