Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/15/2024 - Last Updated: 05/11/2024 - Air or Sea Immigration
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Square Hammer
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:14:49
29800
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    Units in vision only
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Enhanced Vision [ 34450 / 37800 ] Counter Break [ 34450 / 63000 ]
polarthole
No day-to-day abilities.
06:04:11
24000
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    Units in vision only
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Rafmagn
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:02:45
46800
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Terrain Tactics [ 64000 / 72000 ] Prime Tactics [ 64000 / 126000 ]
LogisticalMenace
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:12:04
16600
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    Units in vision only
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 85700 / 88200 ]
FlyingJudgeman
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
35:11:53
91100
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    Units in vision only
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Enhanced Vision [ 32750 / 70200 ] Counter Break [ 32750 / 117000 ]
lemonw100
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:08:53
5900
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    Units in vision only
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Max Force [ 18600 / 27000 ] Max Blast [ 18600 / 54000 ]
Ghillieguy52
No day-to-day abilities.
00:00:00
26750
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    Units in vision only
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 63400 / 64800 ]
Saltwillflow
No day-to-day abilities.
13:14:05
3100
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    Units in vision only
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Hyper Repair [ 5050 / 27000 ] Hyper Upgrade [ 5050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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