Alternate Society
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/26/2024 - Last Updated: 06/02/2024 - ! Final Skirmish V2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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JTirador
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
62000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
schlachtoros
Units gain +10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
135700
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Player team
Black Wave [ 15750 / 108000 ] Black Storm [ 15750 / 194400 ]
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 42000 / 64800 ]
runninghamburger
Units (even air units) gain +10% attack power on plains. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:02:07
98200
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Player team
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
Double Time [ 31650 / 48600 ] Victory March [ 31650 / 129600 ]
randomperson 76
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31:08:43
2285133
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Player team
Snipe Attack [ 64000 / 64800 ] Super Snipe [ 64000 / 129600 ]
Gold Rush [ 43200 / 43200 ] Power of Money [ 129600 / 129600 ]
LogisticalMenace
Units gain +10% attack and +10% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:04:16
13900
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Player team
None [ 108000 / 108000 ] Ex Machina [ 108000 / 108000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
tubes2
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:18:33
21960
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Player team
SUPER
Lightning Drive [ 30120 / 32400 ] Lightning Strike [ 30120 / 97200 ]
Walderschmidt
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
09:15:45
59820
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Maltko48
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
02:00:00
65000
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
lxsilva188
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:02:03
56800
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Lightning Drive [ 31250 / 37800 ] Lightning Strike [ 31250 / 113400 ]
polarthole
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:19:57
115800
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
789irvin
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:00:00
65000
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:20:07
48542
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Player team
Gold Rush [ 36000 / 36000 ] Power of Money [ 46535 / 108000 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 79495 / 97200 ]
CptnFrostbite
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
06:12:51
77300
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45800 / 54000 ]
Black Wave [ 22900 / 45000 ] Black Storm [ 22900 / 81000 ]
rcsc88
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
02:00:00
62000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
IWantBapo
Luck on attacks is +0 to +19%. Units (even air units) gain +10% attack power on roads.
02:00:00
65000
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Larkohiya
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:08:01
122000
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Player team
Snipe Attack [ 22850 / 64800 ] Super Snipe [ 22850 / 129600 ]
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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