Day 7 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/13/2009 - Last Updated: 10/07/2009 - Scattered Decisions (Immigration Style)
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Damage Calculator (Hotkey: C)
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Meteor
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SchwaWarrior
Units (even air units) gain +10% attack power on plains. Units (even air units) gain +10% attack power on roads.
2000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
gerent
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Unaffected by snow, but rain affects him the same as snow would for others.
0
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
f43
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
1000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
r0x0rz16
Units gain +10% attack. No day-to-day abilities.
15000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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