2 vs 2
Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 08/14/2009 - Last Updated: 08/30/2009 - Quoth the Raven, 'Nevermore'
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
snowlico
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14100
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
CO_Raven
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
18900
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Player team
Morale Boost [ 1748 / 27000 ] Samurai Spirit [ 1748 / 81000 ]
Barter [ 607 / 27000 ] Merchant Union [ 607 / 81000 ]
C_master
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
6800
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Player team
Beat Down [ 2456.5 / 27000 ] Block Rock [ 2456.5 / 81000 ]
Hyper Repair [ 937.3 / 27000 ] Hyper Upgrade [ 937.3 / 81000 ]
SchwaWarrior
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
12000
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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