Corell & Colin V.12
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 08/13/2009 - Last Updated: 12/13/2009 - [M&T] C&C Twin Isle V2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Schmeichel20
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
8900
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
RevengeR
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30100
  • 0
  • 0
  • 0
Player team
Market Crash [ 11587.5 / 27000 ] War Bonds [ 11587.5 / 81000 ]
Urban Blight [ 16590.2 / 27000 ] High Society [ 16590.2 / 81000 ]
Reylly
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
5750
  • 0
  • 0
  • 0
Player team
Urban Blight [ 27000 / 27000 ] High Society [ 42262.5 / 81000 ]
Urban Blight [ 4750 / 27000 ] High Society [ 4750 / 81000 ]
Somert42
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
7900
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Falconewing
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11700
  • 0
  • 0
  • 0
Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 29725 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
sturm99
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25825
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 53482.5 / 81000 ]
Ikarru
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +10% attack power on roads.
14000
  • 0
  • 0
  • 0
Player team
Market Crash [ 3520 / 27000 ] War Bonds [ 3520 / 81000 ]
Forced March [ 1760 / 27000 ] Trail of Woe [ 1760 / 81000 ]
gerent
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17500
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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