Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/24/2009 - Last Updated: 11/06/2009 - 22²
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
janospeed
Units gain +30% attack, but lose -20% defense. Units repair +1 additional HP (note: liable for costs).
16800
  • 0
    Units in vision only
  • 0
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    0/?
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Knuckleduster [ 24725 / 27000 ] Haymaker [ 24725 / 81000 ]
Lucky Lass [ 10915 / 27000 ] Covering Fire [ 10915 / 81000 ]
Tobi
Units (even air units) gain +10% attack power on roads. Units repair +1 additional HP (note: liable for costs).
21500
  • 0
    Units in vision only
  • 0
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    0/?
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Forced March [ 10885 / 27000 ] Trail of Woe [ 10885 / 81000 ]
Lucky Lass [ 4685 / 27000 ] Covering Fire [ 4685 / 81000 ]
manga_fanatic
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
4500
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    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 11670 / 27000 ] Lightning Strike [ 11670 / 81000 ]
Turbo Charge [ 13505 / 27000 ] Overdrive [ 13505 / 81000 ]
Mydia
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +10% attack power on plains.
20500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 11625 / 27000 ] Covering Fire [ 11625 / 81000 ]
Beat Down [ 5350 / 27000 ] Block Rock [ 5350 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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