BEEFY
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 09/03/2009 - Last Updated: 12/02/2009 - 8p Shcriby T1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rawkhawk64
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
33000
  • 0
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    0/?
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Max Force [ 7000 / 27000 ] Max Blast [ 7000 / 81000 ]
dw.deviant
No day-to-day abilities.
11000
  • 0
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    0/?
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Drakodan
Units cost +20% more to build, but gain +30% attack and defense.
140200
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 28408.2 / 81000 ]
Falconewing
Units cost +20% more to build, but gain +30% attack and defense.
55000
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    0/?
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
gulne
Units cost is reduced to 90% (10% cheaper).
44000
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
xiaoniao
Units cost +20% more to build, but gain +30% attack and defense.
145000
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 20471.6 / 27000 ] Samurai Spirit [ 20471.6 / 81000 ]
pcwangdx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11000
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  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
SirCliffordDigby
No day-to-day abilities.
33000
  • 0
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  • 0
    0/?
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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