sgrd
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/01/2024 - Last Updated: 03/09/2024 - 9P Asking
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Flambe
Units cost is reduced to 90% (10% cheaper).
14:10:10
243460
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Barter [ 13440 / 37800 ] Merchant Union [ 13440 / 63000 ]
Deathraven13
Units cost +20% more to build, but gain +30% attack and defense.
14:06:33
520
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Morale Boost [ 16650 / 43200 ] Samurai Spirit [ 16650 / 75600 ]
ZorroRoss
Units cost +20% more to build, but gain +30% attack and defense.
09:15:01
960
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Morale Boost [ 11655 / 36000 ] Samurai Spirit [ 11655 / 63000 ]
Carapapa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:07:22
2500
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POWER
ShiningForce4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:16:55
94000
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Snipe Attack [ 2390 / 27000 ] Super Snipe [ 2390 / 54000 ]
Guillem
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:21:53
7400
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Double Time [ 27000 / 27000 ] Victory March [ 47170 / 72000 ]
maomao10694
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:00:28
2700
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 31330 / 54000 ]
ssorgatem
Units cost is reduced to 90% (10% cheaper).
00:00:00
75360
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Barter [ 37800 / 37800 ] Merchant Union [ 52570 / 63000 ]
Ichnich
Units cost +20% more to build, but gain +30% attack and defense.
08:08:56
1600
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Morale Boost [ 5530 / 36000 ] Samurai Spirit [ 5530 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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