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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Waffles (04/16/2022 03:41pm):
9P expansion of https://awbw.amarriner.com/prevmaps.php?maps_id=119663. Is it unfair? Yes it is. |
Mavairick (04/16/2022 03:46pm):
I won't apologize nor take any responsibility regarding consequences of playing this map. YOU SIGNED UP FOR THIS |
Varker (04/17/2022 11:44pm):
There's a missing mountain at 01,09 34,26 and 09,34 |
Waffles (04/23/2022 02:28am | Edited: 04/23/2022 02:29am):
And so there is! I’ll fix it as soon as existing games finish. Thank you Varker. |
Waffles (04/23/2022 02:33am):
And so there is! I’ll fix it as soon as existing games finish. |
Excidium (05/06/2022 09:53pm):
After playing this game and watching two others... Sami is possibly Tier 0 on this map. Easily Tier 1 at least. Certain COs cannot stop her from capping their HQ in the early game effectively, only Sensei and Kanbei have better infantry units to contest her. Other Tier 0 COs like Colin and Hachi are most powerful in the late game and could struggle against Sami infantry in such close quarters. There also aren't very many cities for Hachi to really capitalize on with his SCOP, at best 2 cities in each square, maybe less if he wasn't able to contest captures. Add in the numerous HQs that have to be defended and their relative exposure, and Sami will have an easy march to victory unless players put a lot of effort into stopping her. Kanbei is the only CO that is completely unmatched on this map. His infantry outclass everyone else's, and they are all you will be building for the first few turns. Interrupting his captures is nearly as hard as Sami's, but he can effectively fight Sami infantry and her infantry can't effectively fight his. The squares make it hard to use multiple bases, where it counts it will often be only 1 base vs 1 base and his units are 30% better than your units at least. Grit can do well. Artillery are affordable and his artillery can basically cover their entire square. Once he starts securing squares, firing artillery over pipeseams will easily allow him to capture neighboring squares. However, Grit's infantry are just standard strength and will struggle early on against Kanbei, Sami, Sensei... Even Lash, since there's some decent terrain. The close quarters also make it hard for Grit to really create a wall. |
p2024mai (05/23/2025 08:43am):
This map is really interesting and cleverly designed. |
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