Powerless Pirates
Day 27 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/03/2009 - Last Updated: 01/21/2010 - Indonesia
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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WelshRepublic
Units cost +20% more to build, but gain +30% attack and defense.
4320
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Letos
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 7860 / 27000 ] Power of Money [ 7860 / 81000 ]
Myrith
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
313200
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 27000 / 27000 ] Typhoon [ 61913.7 / 81000 ]
FWD
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
32300
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 81000 ]
SirCliffordDigby
Units gain +30% attack, but lose -20% defense.
47550
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 64800 / 81000 ]
janospeed
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
43200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 4795 / 27000 ] Power of Money [ 4795 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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