Tag me in coach
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/08/2024 - Last Updated: 04/30/2024 - (2v2) Fizz
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BJ_Seaman
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
00:00:00
27400
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    Units in vision only
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Player team
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 69450 / 86400 ]
Forced March [ 17375 / 48600 ] Trail of Woe [ 17375 / 81000 ]
dmryan
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
46:09:37
1800
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Player team
POWER
Blizzard [ 37800 / 37800 ] Winter Fury [ 43875 / 88200 ]
TalkingCriminalCat
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
45:08:26
900
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Player team
POWER
Blizzard [ 37800 / 37800 ] Winter Fury [ 38750 / 88200 ]
Yolobamshemam
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:02:28
14000
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Player team
Blizzard [ 43200 / 43200 ] Winter Fury [ 69150 / 100800 ]
Tsunami [ 32975 / 57600 ] Typhoon [ 32975 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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