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Advance Wars Alpha 2: Alpha Numbers
[REPLAY MODE]
Day 29
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Boot:
00d 00h 00m
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AET:
00d 00h 00m
Boot:
00d 00h 00m
-
AET:
00d 00h 00m
[PAUSED]
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(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Lightning Drive
[
0 /
27000
]
Lightning Strike
[
0 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Double Time
[
0 /
27000
]
Victory March
[
0 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Meteor Strike
[
27000 /
27000
]
Meteor Strike II
[
54000 /
81000
]
A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
None
[
15060 /
27000
]
Ex Machina
[
15060 /
81000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tsunami
[
980 /
27000
]
Typhoon
[
980 /
81000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
Knuckleduster
[
825 /
27000
]
Haymaker
[
825 /
81000
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Enhanced Vision
[
0 /
27000
]
Counter Break
[
0 /
81000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Terrain Tactics
[
0 /
27000
]
Prime Tactics
[
0 /
81000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
1290 /
27000
]
Black Storm
[
1290 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Meteor Strike
[
452.5 /
27000
]
Meteor Strike II
[
452.5 /
81000
]
A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
0 /
27000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Lucky Star
[
0 /
27000
]
Lady Luck
[
0 /
81000
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lightning Drive
[
0 /
27000
]
Lightning Strike
[
0 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
16720 /
27000
]
Victory March
[
16720 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Knuckleduster
[
8010 /
27000
]
Haymaker
[
8010 /
81000
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
10277.5 /
27000
]
Black Storm
[
10277.5 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Hyper Repair
[
23110 /
27000
]
Hyper Upgrade
[
23110 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
11600 /
27000
]
Victory March
[
11600 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Knuckleduster
[
5625 /
27000
]
Haymaker
[
5625 /
81000
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tsunami
[
18750 /
27000
]
Typhoon
[
18750 /
81000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
Hyper Repair
[
5252.5 /
27000
]
Hyper Upgrade
[
5252.5 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Forced March
[
0 /
27000
]
Trail of Woe
[
0 /
81000
]
All units gain +1 movement, and the road bonus is increased to +20%.
All units gain +2 movement, and the road bonus is increased to +30%.
Lucky Star
[
0 /
27000
]
Lady Luck
[
0 /
81000
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Black Wave
[
0 /
27000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
None
[
27000 /
27000
]
Ex Machina
[
54000 /
81000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lightning Drive
[
0 /
27000
]
Lightning Strike
[
0 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Tsunami
[
0 /
27000
]
Typhoon
[
0 /
81000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
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