6-person free battle
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/02/2024 - Last Updated: 05/29/2024 - Indonesia
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mandotoro
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:11:43
17200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 13625 / 54000 ] Meteor Strike II [ 13625 / 90000 ]
Defeatjet
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
34:09:10
18200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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POWER
Pasquale640
No day-to-day abilities.
02:20:00
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
tanyan
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
38:11:18
15500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 29000 / 43200 ] Typhoon [ 29000 / 75600 ]
Mint_Swater
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35:18:20
4100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Tsunami [ 56400 / 64800 ] Typhoon [ 56400 / 113400 ]
史努比
Units cost is reduced to 90% (10% cheaper).
00:00:00
78565
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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