Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/03/2024 - Last Updated: 07/30/2024 - 4 vs 1 AW2 Final Front +
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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CaptainBaron
Units cost is reduced to 90% (10% cheaper). Units repair +1 additional HP (note: liable for costs).
44:02:47
49400
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Player team
Barter [ 75600 / 75600 ] Merchant Union [ 126000 / 126000 ]
Lucky Lass [ 66820 / 70200 ] Covering Fire [ 66820 / 140400 ]
Ardian084
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
55443
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Player team
Gold Rush [ 50400 / 50400 ] Power of Money [ 128300 / 151200 ]
Market Crash [ 54000 / 54000 ] War Bonds [ 94930 / 162000 ]
YungGooguy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:07:24
14700
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Player team
SUPER
Tsunami [ 36000 / 36000 ] Typhoon [ 41200 / 63000 ]
Briarios
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
44:13:58
39660
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Player team
Tower Shield [ 81000 / 81000 ] Tower of Power [ 162000 / 162000 ]
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Stijntje
Units gain +10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:23:53
96300
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Player team
Black Wave [ 78080 / 135000 ] Black Storm [ 78080 / 243000 ]
Meteor Strike [ 10150 / 162000 ] Meteor Strike II [ 10150 / 270000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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