GO FORTH
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/10/2024 - Last Updated: 08/01/2024 - Hello World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PandaManJoe
Units cost is reduced to 90% (10% cheaper).
23:00:47
51220
  • 0
  • 0
  • 0
    0/?
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Barter [ 37800 / 37800 ] Merchant Union [ 54210 / 63000 ]
HAP
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
24:22:08
35300
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 14500 / 75600 ] Meteor Strike II [ 14500 / 126000 ]
HJMRT07
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:14:08
7000
  • 0
  • 0
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Gold Rush [ 1000 / 18000 ] Power of Money [ 1000 / 54000 ]
timeforqilin
Units cost +20% more to build, but gain +30% attack and defense.
01:02:41
61660
  • 0
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Morale Boost [ 9810 / 64800 ] Samurai Spirit [ 9810 / 113400 ]
ViridisViperz
Luck on attacks is -9% to +24%.
00:00:00
49500
  • 0
  • 0
  • 0
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Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
Dredge
No day-to-day abilities.
11:17:48
3000
  • 0
  • 0
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Seth21
Units gain +10% attack.
08:01:31
10000
  • 0
  • 0
  • 0
    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
𝘙𝘪𝘻𝘦
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:06:23
13000
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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