Fall of Rome
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/18/2024 - Last Updated: 06/24/2024 - Fall of Rome | Mediterranean (More Labs)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Rickolas
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:16:55
2050
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POWER
ffa player
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:14:56
5000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
anvandarnamn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:08:03
25000
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Urban Blight [ 7450 / 27000 ] High Society [ 7450 / 54000 ]
南鸢
Units repair +1 additional HP (note: liable for costs).
11:16:15
32300
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 49500 / 54000 ]
Defeatjet
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:22:57
1700
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POWER
PikaaPi
Units (even air units) gain +10% attack power on plains.
03:00:00
3000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Dyrexx25
Unaffected by snow, but rain affects him the same as snow would for others.
02:06:15
5000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
cw23323
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
26400
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 60900 / 75600 ]
advancewarsnoob
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
03:23:40
5000
  • 0
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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