Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/21/2024 - Last Updated: 07/22/2024 - Fall of Rome | Mediterranean (More Labs)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ImmaClamGuy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:05:51
14150
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 41500 / 63000 ]
MeteorNate
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
29:09:04
8350
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 55300 / 113400 ]
JIPS
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:07:03
12500
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Lightning Drive [ 11300 / 32400 ] Lightning Strike [ 11300 / 97200 ]
Sok
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:21:31
20200
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 40250 / 63000 ]
Zubaz
No day-to-day abilities.
18:02:16
36400
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Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Ironbasilisk
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:04:39
13200
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Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
Rickolas
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
59250
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
MediaD90
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:16:42
12300
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Urban Blight [ 61050 / 64800 ] High Society [ 61050 / 129600 ]
Myriddin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:22:51
17100
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Double Time [ 27000 / 27000 ] Victory March [ 34850 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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