Play Long Game
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/04/2024 - Last Updated: 07/22/2024 - a last hope for Mankind
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Crashtronaut
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:18:47
7100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
vs2000
Units (even air units) gain +10% attack power on roads.
21:05:03
26500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
Angeil
No day-to-day abilities.
36:04:56
1600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
Fedex223
No day-to-day abilities.
30:12:00
2400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 6750 / 37800 ] Hyper Upgrade [ 6750 / 75600 ]
Bluebeluga
No day-to-day abilities.
00:00:00
115100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 36000 / 36000 ] Sidewinder [ 90000 / 90000 ]
ShiningForce4
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32:22:05
8900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
BrancaLeone
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
31:19:54
12700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 50400 ] Prime Tactics [ 0 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.