Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/06/2024 - Last Updated: 08/22/2024 - Space Race
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cadeor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
38600
  • 0
  • 0
  • 0
    0/?
    0/?
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Gold Rush [ 3200 / 18000 ] Power of Money [ 3200 / 54000 ]
Unggoy Slaya
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:12:00
22400
  • 0
  • 0
  • 0
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Meteor Strike [ 20970 / 54000 ] Meteor Strike II [ 20970 / 90000 ]
Resmae
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:02:27
6500
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
tubes2
Units cost +20% more to build, but gain +30% attack and defense.
08:05:36
6200
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Morale Boost [ 20290 / 36000 ] Samurai Spirit [ 20290 / 63000 ]
wahoo24
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:08:24
53800
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Meteor Strike [ 27440 / 54000 ] Meteor Strike II [ 27440 / 90000 ]
thiskid258
Units gain +10% attack and +10% defense.
09:00:28
3000
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Barry01
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:05:10
9800
  • 0
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Copter Command [ 11650 / 18000 ] Airborne Assault [ 11650 / 54000 ]
Sir Squeeble
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:14:27
10000
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Meteor Strike [ 300 / 54000 ] Meteor Strike II [ 300 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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