booon on la refait !
Day 36 - Turn: 06d 23h 50m - Total: 259d 17h 56m
Game Started: 06/18/2024 - Last Updated: 07/22/2025 - México Mark 2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Monsieur_Porc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
259:17:55
36700
  • 38
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    x 18
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    x 4
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    x 1
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    x 1
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    x 1
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    x 1
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  • 235600
  • 37000
    0/?
    0/?
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Double Time [ 23400 / 37800 ] Victory March [ 23400 / 100800 ]
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
wombie
Units gain +30% attack, but lose -20% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
489:16:03
13700
  • 37
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    x 1
  • 145200
  • 25000
    0/?
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Knuckleduster [ 43200 / 43200 ] Haymaker [ 86400 / 86400 ]
Lightning Drive [ 8275 / 48600 ] Lightning Strike [ 8275 / 145800 ]
Monsieur Sloth
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +30% attack, but lose -20% defense.
411:16:30
3000
  • 46
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    x 20
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    x 4
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    x 1
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  • 355900
  • 41000
    0/?
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Knuckleduster [ 13625 / 54000 ] Haymaker [ 13625 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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