Battle of Midway
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/25/2024 - Last Updated: 07/16/2024 - (4) Battle of the Azure Sea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Pyongyang Racer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:23:26
48700
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Urban Blight [ 32400 / 37800 ] High Society [ 32400 / 75600 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Otto Von Bismark
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:23:23
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Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
Lightning Drive [ 1150 / 32400 ] Lightning Strike [ 1150 / 97200 ]
Belgummy
Luck on attacks is +0 to +19%. No day-to-day abilities.
00:00:00
54300
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Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
Hyper Repair [ 8400 / 32400 ] Hyper Upgrade [ 8400 / 64800 ]
danoizms
No day-to-day abilities. Luck on attacks is +0 to +19%.
23:22:27
1300
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Sideslip [ 21600 / 21600 ] Sidewinder [ 46925 / 54000 ]
Lucky Star [ 14650 / 32400 ] Lady Luck [ 14650 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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