Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/30/2009 - Last Updated: 02/01/2010 - Scattered Decisions (Immigration Style)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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JumzhuS
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2200
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 57477.5 / 81000 ]
Lightning Drive [ 17142.5 / 27000 ] Lightning Strike [ 17142.5 / 81000 ]
Rom-Rom
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +10% attack.
16800
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 54000 / 81000 ]
Black Wave [ 27000 / 27000 ] Black Storm [ 40900 / 81000 ]
usmchayward1
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Darth Hawke
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
9900
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 79440 / 81000 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 36160 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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