Grimm to Winn?
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/25/2024 - Last Updated: 09/09/2024 - Another Europe Map 🙄 9P
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Based Dangerously
Units gain +30% attack, but lose -20% defense.
16:18:28
37800
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 54000 ] Haymaker [ 0 / 108000 ]
TobyTapper
Units gain +30% attack, but lose -20% defense.
28:19:22
54300
  • 0
  • 0
  • 0
Knuckleduster [ 43200 / 43200 ] Haymaker [ 86400 / 86400 ]
william-brazil
Units gain +30% attack, but lose -20% defense.
05:00:00
10000
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Pixel-Zero
Units gain +30% attack, but lose -20% defense.
14:10:22
42700
  • 0
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Sir Squeeble
Units gain +30% attack, but lose -20% defense.
05:05:25
33400
  • 0
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 41100 / 54000 ]
plouffe
Units gain +30% attack, but lose -20% defense.
42:05:21
6800
  • 0
  • 0
  • 0
SUPER
Siege Tortoise
Units gain +30% attack, but lose -20% defense.
00:00:00
778200
  • 0
  • 0
  • 0
Knuckleduster [ 81000 / 81000 ] Haymaker [ 162000 / 162000 ]
Izalco
Units gain +30% attack, but lose -20% defense.
24:16:03
36800
  • 0
  • 0
  • 0
SUPER
VictorSeven
Units gain +30% attack, but lose -20% defense.
35:14:13
2500
  • 0
  • 0
  • 0
Knuckleduster [ 15650 / 81000 ] Haymaker [ 15650 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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