Fall of Rome War
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/26/2024 - Last Updated: 09/07/2024 - Fall of Rome | Mediterranean (More Labs)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Rickolas
No day-to-day abilities.
00:00:00
67100
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SUPER
MeteorNate
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
23:20:58
500
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POWER
neibanlucky
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:06:22
22400
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Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 69250 / 100800 ]
TheProBucket
No day-to-day abilities.
16:00:13
38650
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Tex227
Units repair +1 additional HP (note: liable for costs).
01:01:28
20050
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 42575 / 54000 ]
twentyoneswamuels
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:02:23
15000
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Urban Blight [ 37800 / 37800 ] High Society [ 75600 / 75600 ]
Yandere Roon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:09:11
8000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Mguy
Units repair +1 additional HP (note: liable for costs).
12:05:36
15600
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SUPER
Infentree
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:08:23
29750
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Urban Blight [ 32400 / 32400 ] High Society [ 41000 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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